


Tales of games have pretty deep combo systems and can be quite spectacular. There's nothing like the feeling of tactical mode in ff vii r, strategically queuing up attacks etc with the constant pressure. That said I think you're maybe painting all action RPGs with the same brush when they can feel quite different. I don't think I'd ever feel starved for turn based JRPGs though. It feels like there's definitely less (but there are also way less JRPGs overall in the non-indie or super niche space and the 90s/early 2000s is unrepeatable in that respect). It doesn't seem like you're thinking of crpg but there's a lot of turn based stuff there that is doing well. And then there's a fuckton of stuff in the indie space, too much to count. And new Yakuza? Y7 was one of the best JRPGs in ages.
#Good rpgs 2017 Pc
Idk I loved the bravely stuff and octopath over the last few years, triangle strategy looks dope and hoping for a PC port, there's still dragon quest and all of Atlus' output, all the legend of heroes stuff. I'm sure someone's just gonna post the "there are dozens of us" meme after this post, but I'm just so tired of the homogenization of the genre. There are plenty of people out there who still want to play RPGs but can't constantly jump between 15 different games that are all about pulse-pounding action and frustratingly over-long, over-tanky boss fights. A confidently developed turn-based RPG with the right kind of style and the right kind of marketing will sell, and probably better than making the eleven hundredth hack and slash game in a year with no unique features or elements to set it apart from the overcrowded masses. I guess the point of my rambling Sunday morning rant is this: Developers, please, please, please, remember that not every game needs to be an action game. But nowadays, if you want to play a turn-based RPG, your only options tend to be either ultra-niche anime girl games like Atelier or retro throwbacks and remasters of old stuff. The PS1 had plenty of action and turn-based RPGs, as did the PS2. Some of the hallmarks of the JRPG subgenre have completely shifted focus toward becoming just regular action games that are extremely long - and a lot of people would probably say too long.Īm I insane? Am I the only person who feels like there used to be way more of a mix between action RPGs and turn-based RPGs that meant that a fan of the genre had plenty of options for either side if they wanted to play something more minute-to-minute engaging or something more relaxed? In the SNES era, you had Final Fantasy and Dragon Quest on the turn-based side, and then stuff like Mana and Ys on the action side. Either they're going for some kind of From Software-style Souls feel, or trying (and in my opinion almost always failing) to replicate the combat system of a Devil May Cry or Bayonetta game.Įven RPG franchises that were traditionally turn-based seem to be reinventing themselves as action games, as we saw with Final Fantasy first, and now Valkyrie Profile and possibly even Dragon Quest. Which means every new RPG's combat system is typically "hit them a whole bunch and dodge right before they hit you or start the whole fight over". The founding principle of the modern RPG seems to be to "just make it an action game with stats". Yet the more I get older, the more I find that virtually every big RPG is the same thing: a lone protagonist, and an action-based combat system usually based around either shooting people or hack and slash mechanics. My hands don't react the way they used to, and they get tired way faster than they used to. Sometimes I just want to chill and unwind after a long day of work-related bullshit.
